Computational geometry: an introduction
Computational geometry: an introduction
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Deep compression for streaming texture intensive animations
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Efficient Image-based Rendering of Volume Data
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
A panoramic walkthrough system with occlusion culling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Remote Visualization by Browsing Image Based Databases with Logistical Networking
Proceedings of the 2003 ACM/IEEE conference on Supercomputing
An efficient protocol for remote virtual environment exploration on wireless mobile devices
Proceedings of the 4th ACM workshop on Wireless multimedia networking and performance modeling
A novel interactive streaming protocol for image-based 3D virtual environment navigation
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
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Complex renderings of synthetic scenes or virtual environments, once deemed impossible for consumer rendering, are becoming available as tools for young artists. These renderings, due to their high-quality image synthesis, can take minutes to hours to render. Nowadays, as the computing power has increased dramatically, the size and complexity of the datasets generated by the super-computer can be overwhelming. It is almost impossible for the visualization techniques to achieve interactive frame rates. Our work focuses on using Image-Based Rendering (IBR) techniques to manage and explore large and complex datasets and virtual scenes on a remote display across the world-wide-web. The key idea for this research is to pre-process the datasets and render key viewpoints on pre-selected paths inside the dataset. We present new techniques to reconstruct approximations to any view along the path, which allows the user to roam around inside the datasets with interactive frame rates. We have implemented the pipeline for generating the sampled key viewpoints and reconstructing panoramic-based IBR models. Our implementation includes an efficient two-phase caching and pre-fetching scheme. The system has been successfully tested on several datasets and satisfying results have been obtained. Analysis of errors is also presented.