Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
High-Resolution, Real-time 3D Shape Acquisition
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
Surface Quasi-Conformal Mapping by Solving Beltrami Equations
Proceedings of the 13th IMA International Conference on Mathematics of Surfaces XIII
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We introduce a novel geometric representation called the holoimage, which encodes both shading and geometry information within the same image, based on the principles of wave optics. 'Image' referes to the representation and records the amplitude of the lighting; 'holo' means that it encodes phase, and hence, three-dimensional information. Compared to conventional geometry images or depth images, the holoimage has much higher geometric accuracy. Thus, 3D information can readily be stored and transmitted using the common 24-bit image format.Holoimages can be efficiently rendered by modern graphics hardware; rendering speed is independent of the geometric complexity and only determined by the image resolution. Rendering holoimages requires no meshes, only textures.Holoimages allow various geometric processing tasks to be performed simply using straightforward image processing methods, including such tasks such as embossing and engraving, geometric texture extraction, and surface deformation measurement.Conventional geometric representations, such as meshes, point clouds, implicit surfaces and CSG models, can be easily converted to holoimages using conventional rendering techniques in real time. The opposite process, converting holoimages to geometry in the form of a depth map is accomplished efficiently accomplished by graphics hardware.Furthermore, holoimages can be easily captured from the real world with a projector and a camera at video frame rate.