A new class of edge-preserving smoothing filters
Pattern Recognition Letters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Stereo Matching with Transparency and Matting
International Journal of Computer Vision - 1998 Marr Prize
Digital Image Warping
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Prediction Error as a Quality Metric for Motion and Stereo
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Image-Gradient-Guided Real-Time Stereo on Graphics Hardware
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Symmetric Stereo Matching for Occlusion Handling
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
A Dense Stereo Matching Using Two-Pass Dynamic Programming with Generalized Ground Control Points
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
OpenVIDIA: parallel GPU computer vision
Proceedings of the 13th annual ACM international conference on Multimedia
Adaptive Support-Weight Approach for Correspondence Search
IEEE Transactions on Pattern Analysis and Machine Intelligence
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Stereo Correspondence with Occlusion Handling in a Symmetric Patch-Based Graph-Cuts Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stereo for Image-Based Rendering using Image Over-Segmentation
International Journal of Computer Vision
A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching
International Journal of Computer Vision
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
Fast variable window for stereo correspondence using integral images
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Adaptive reconstruction of intermediate views from stereoscopic images
IEEE Transactions on Circuits and Systems for Video Technology
Coding Algorithms for 3DTV—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
Novel view synthesis for stereoscopic cinema: detecting and removing artifacts
Proceedings of the 1st international workshop on 3D video processing
Who clicks there!: anonymising the photographer in a camera saturated society
Proceedings of the 10th annual ACM workshop on Privacy in the electronic society
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Novel view synthesis based on dense stereo correspondence is an active research problem. Despite that many algorithms have been proposed recently, this flourishing, cross-area research field still remains relatively less structured than its front-end constituent part, stereo correspondence. Moreover, so far little work has been done to assess different stereo-based view synthesis algorithms, particularly when real-time execution is enforced as a hard application constraint. In this paper, we first propose a unified framework that seamlessly connects stereo correspondence and view synthesis. The proposed framework dissects the typical algorithms into a common set of individual functional modules, allowing the comparison of various design decisions. Aligned with this algorithmic framework, we have developed a flexible GPU-accelerated software model, which contains optimized implementations of several recent real-time algorithms, specifically focusing on local cost aggregation and image warping modules. Based on this common software model running on graphics hardware, we evaluate the relative performance of various design combinations in terms of both view synthesis quality and real-time processing speed. This comparative evaluation leads to a number of observations, and hence offers useful guides to the future design of real-time stereo-based view synthesis algorithms.