A new class of edge-preserving smoothing filters
Pattern Recognition Letters
A Pixel Dissimilarity Measure That Is Insensitive to Image Sampling
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Variable Window Approach to Early Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Real-Time Correlation-Based Stereo Vision with Reduced Border Errors
International Journal of Computer Vision
A Stereo Matching Algorithm with an Adaptive Window: Theory and Experiment
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient Stereo with Multiple Windowing
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Real-time stereo vision on the PARTS reconfigurable computer
FCCM '97 Proceedings of the 5th IEEE Symposium on FPGA-Based Custom Computing Machines
Real-Time Stereo by using Dynamic Programming
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
Improved Real-Time Stereo on Commodity Graphics Hardware
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
Image-Gradient-Guided Real-Time Stereo on Graphics Hardware
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Near Real-Time Reliable Stereo Matching Using Programmable Graphics Hardware
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Locally Adaptive Support-Weight Approach for Visual Correspondence Search
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
A Dense Stereo Matching Using Two-Pass Dynamic Programming with Generalized Ground Control Points
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
High-accuracy stereo depth maps using structured light
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Multi-resolution real-time stereo on commodity graphics hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Fast variable window for stereo correspondence using integral images
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Stream-centric stereo matching and view synthesis: a high-speed approach on GPUs
IEEE Transactions on Circuits and Systems for Video Technology
Local stereo matching using geodesic support weights
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Real time stereo vision using exponential step cost aggregation on GPU
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Computer Vision and Image Understanding
A fast stereo matching algorithm suitable for embedded real-time systems
Computer Vision and Image Understanding
Parallel computation for stereovision obstacle detection of autonomous vehicles using GPU
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part I
Real-time spatiotemporal stereo matching using the dual-cross-bilateral grid
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Obtaining depth map from segment-based stereo matching using graph cuts
Journal of Visual Communication and Image Representation
Robotic mapping and localization with real-time dense stereo on reconfigurable hardware
International Journal of Reconfigurable Computing - Special issue on selected papers from ReconFig 2009 International conference on reconfigurable computing and FPGAs (ReconFig 2009)
Statistical tuning of adaptive-weight depth map algorithm
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
How Accurate Can Block Matches Be in Stereo Vision?
SIAM Journal on Imaging Sciences
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
Mono-glass for providing distance information for people losing sight in one eye
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
A precise real-time stereo algorithm
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Tuning of Adaptive Weight Depth Map Generation Algorithms
Journal of Mathematical Imaging and Vision
High dynamic range video reconstruction from a stereo camera setup
Image Communication
Stereo matching by using the global edge constraint
Neurocomputing
Fast stereo matching using adaptive guided filtering
Image and Vision Computing
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Many vision applications require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-takes-all optimization in the disparity computation process. These local approaches are generally outperformed by offline global optimization based algorithms. However, recent research shows that, through carefully selecting and aggregating the matching costs of neighboring pixels, the disparity maps produced by a local approach can be more accurate than those generated by many global optimization techniques. We are therefore motivated to investigate whether these cost aggregation approaches can be adopted in real-time stereo applications and, if so, how well they perform under the real-time constraint. The evaluation is conducted on a real-time stereo platform, which utilizes the processing power of programmable graphics hardware. Six recent cost aggregation approaches are implemented and optimized for graphics hardware so that real-time speed can be achieved. The performances of these aggregation approaches in terms of both processing speed and result quality are reported.