Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive rendering with arbitrary BRDFs using separable approximations
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Hi-index | 0.00 |
Surface Light Fields(SLF) are light fields parameterized to the surface of a geometric model. Past research in this area has explored the use of parameterization of aquired geometric model to the base mesh, in the context of rendering from compressed representation of the SLF. We further extend this aproach to enable hardware-accelerated SLF rendering. We show that our aproach enables hardware-accelerated, scalable rendering with commodity graphics hardware.