Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
GPU-based refraction and caustics rendering on depth textures
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
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From the Publisher:The papers in this volume present new research activities in the areas of image-based rendering, finite-element and Monte-Carlo illumination algorithms, hierarchical techniques, texture generation and sampling, outdoor scenes, and efficient interactive rendering. While some contributions report results from more efficient or elegant algorithms, other pursue new and experimental approaches to find better solutions to the open problems in rendering.