HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3D palette: a virtual reality content creation tool
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
3DSketch: modeling by digitizing with a smart 3D pen
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
World Wide Web Adapted Geometric Model in the Context of Functional Design
DIISM '00 Proceedings of the IFIP TC5 WG5.3/5.7/5.12 Fourth International Conference on the Design of Information Infrastructure Systems for Manufacturing: Global Engineering, Manufacturing and Enterprise Networks
On Shape to Specifications Adequacy
IV '99 Proceedings of the 1999 International Conference on Information Visualisation
Multi-sensory user interface for virtual reality based computer aided design system
Multi-sensory user interface for virtual reality based computer aided design system
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Actual CAD systems are still monolithic and are based on complex geometrical models. Our aim is to implement a new approach taking advantage of web possibilities and providing a novice end-user with an easy-to-use system. In order to get the same performances as a local system, it is necessary to provide our system with adequate data representation and architecture.A study realized in our team has shown that classical models are too less-level information for our specifications and that a functional model is needed.This chapter deals with our first results concerning the architecture which will be the basis of different implementations and with a first operational prototype. The first section introduces the tests we processed in order to understand advantages and drawbacks of different alternatives and describes the final choices for the architecture. The second section describes a prototype, proving the feasibility of our approach. It is based on new intuitive interaction techniques even if we only outline this point in this chapter.