Kinect based 3D object manipulation on a desktop display

  • Authors:
  • Mukund Raj;Sarah H. Creem-Regehr;Kristina M. Rand;Jeanine K. Stefanucci;William B. Thompson

  • Affiliations:
  • School of Computing;University of Utah;University of Utah;University of Utah;School of Computing

  • Venue:
  • Proceedings of the ACM Symposium on Applied Perception
  • Year:
  • 2012

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Abstract

Gesture-based controllers such as the Microsoft Kinect are low cost devices that allow a user to interact with complex, three-dimensional simulations using an interface argued to be more natural than game controllers, joy sticks, or a mouse and keyboard. This paper presents a controlled experimental evaluation of the use of Microsoft Kinect to support a 3D object manipulation task. Users were asked to match the orientation of objects with a manipulation interface that displayed either a self-avatar hand and arm or a sphere, both corresponding to users' arm gestures and wrist rotation. Our results show that while there was no overall difference in performance between the self-avatar and sphere visual display conditions, there were clear differences in the two visual display conditions as a function of gender and video-game experience.