Structured and opportunistic processing in design: a critical discussion
International Journal of Human-Computer Studies
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the design process: exploiting opportunistic thoughts
Human-Computer Interaction
Creativity factor evaluation: towards a standardized survey metric for creativity support
Proceedings of the seventh ACM conference on Creativity and cognition
Designing an improved HCI laboratory: a massive synthesis of likes & wishes
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This paper reviews and extends educational principles from recent learning sciences literature to address the nuanced needs of creative design education. We have performed a variety of ethnographic and qualitative research activities, including interviews with design students and learning experts, as well as reflecting on our experiences as design educators and practitioners. Our findings identify opportunities in the areas of the classroom environment, learning objectives, formative strategies for student achievement, iterative learning, and suggest the value of an adaptive interface between objectives and learning strategies. We therefore propose a new model of reflexive learning to both improve design education and support creativity and self-leadership in studio design practice.