Propinquity: exploring embodied gameplay

  • Authors:
  • Amanda Williams;Lynn Hughes;Bart Simon

  • Affiliations:
  • Wyld Collective Ltd., Concordia University, Montréal, PQ, Canada;Concordia University, Montréal, PQ, Canada;Concordia University, Montréal, PQ, Canada

  • Venue:
  • Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
  • Year:
  • 2010

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Abstract

Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/fighting game using proximity and touch sensing. Relying primarily on auditory feedback, Propinquity attempts to reconfigure sensor-based gameplay as an activity where players orient towards one another rather than a central screen. By presenting this particular demo, we hope to stimulate discussion of embodiment, expressiveness, play, performance, and social production in both ubicomp interaction and game design.