"Everybody knows what you're doing": a critical design approach to personal informatics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design activism in the HCI classroom
CHI '13 Extended Abstracts on Human Factors in Computing Systems
AniThings: animism and heterogeneous multiplicity
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Turkopticon: interrupting worker invisibility in amazon mechanical turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital soapboxes: towards an interaction design agenda for situated civic innovation
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Digital naturalism: interspecies performative tool making for embodied science
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Understanding barriers to information access and disclosure for HIV+ women
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms "adversarial design," that uses the means and forms of design to challenge beliefs, values, and what is taken to be fact. It is not simply applying design to politics--attempting to improve governance, for example, by redesigning ballots and polling places; it is implicitly contestational and strives to question conventional approaches to political issues. DiSalvo explores the political qualities and potentials of design by examining a series of projects that span design and art, engineering and computer science, agitprop and consumer products. He views these projects-- which include computational visualizations of networks of power and influence, therapy robots that shape sociability, and everyday objects embedded with microchips that enable users to circumvent surveillance--through the lens of agonism, a political theory that emphasizes contention as foundational to democracy. Each of these projects engages one of three categories as a medium--information, robots, and ubiquitous computing--and in each of them certain distinctive qualities of computation are used for political ends or to bring forth political issues. DiSalvo's illuminating analysis aims to provide design criticism with a new approach for thinking about the relationship between forms of political expression, computation as a medium, and the processes and products of design.