Exploring design through wearable computing art(ifacts)
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The BubbleBadge: a wearable public display
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Smart Clothing for the Arctic Environment
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating capacitive touch input on clothes
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting
Proceedings of the 2nd International Conference on Fun and Games
Designing for performative interactions in public spaces
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
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Wearable technologies are often used for supporting our daily lives instead of aiming to be entertaining. Yet it is in our daily lives that clothing is used to highlight our personas and engage others. In this paper, we describe what type of social acceptance issues might be worth to consider when it comes to entertaining and engaging wearable technology. Our user study with 10 participants was conducted by wearing a T-shirt that served as a display for an online game. The participants wore the T-shirt in their everyday surroundings. We gained a preliminary understanding on peoples' reactions and the suitability of this type of wearable technology for everyday usage. Our results indicate that established social boundaries for inappropriate attention influence the spectator experience with performative wearable technologies.