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Communications of the ACM
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ACM Transactions on Computer-Human Interaction (TOCHI)
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
HCI 97 Proceedings of HCI on People and Computers XII
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
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Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
Fieldwork for Design: Theory and Practice (Computer Supported Cooperative Work)
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UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
The growth of cognitive modeling in human-computer interaction since GOMS
Human-Computer Interaction
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
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BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Design guidelines for coffee vending machines
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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We are starting to see walk-up kiosks and self-service machines everywhere in the public space. Indeed, it seems to be increasingly prevalent that service providers offer technological aid to customers so that they can perform more of the work entailed for themselves. Buying train tickets, checking in luggage at the airport or paying duty for excess merchandise upon returning home from abroad are examples of such walk-up-and-use services. It is surprising how such "simple" systems are not perceived as user-friendly. We believe that designing information technology for the public space poses distinct conceptual challenges. Yet, this has not been systematically explored within our field. This paper is based on an ethnographic study of the purchase and validation of ticketless travel for an airport train. It argues that public IT needs an extended framework of usability principles, which goes beyond well-known interaction design guidelines.