Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Matchin: eliciting user preferences with an online game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of puzzle selection strategies for GWAP systems
Concurrency and Computation: Practice & Experience
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We describe a scientific casual browser game called LinkIT for eliciting societal risk perceptions in the form of mental models represented as influence diagrams. Given this knowledge, we can highlight similarities and differences across demographic groups as well as compare individual responses with expert models. These comparisons inform how risk should be best communicated to resolve knowledge gaps and misperceptions. Here we introduce the LinkIT concept, present preliminary results and propose future work.