Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating audio keywords for event detection in soccer video
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Computer
Video abstraction: A systematic review and classification
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Video summarisation: A conceptual framework and survey of the state of the art
Journal of Visual Communication and Image Representation
Video Summarization Based on Semantic Feature Analysis and User Preference
SUTC '08 Proceedings of the 2008 IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing (sutc 2008)
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
VSUMM: An Approach for Automatic Video Summarization and Quantitative Evaluation
SIBGRAPI '08 Proceedings of the 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing
A Video Summarization Approach Based on Machine Learning
IIH-MSP '08 Proceedings of the 2008 International Conference on Intelligent Information Hiding and Multimedia Signal Processing
A Novel Video Shot Segmentation Based on Textural Features
IAS '09 Proceedings of the 2009 Fifth International Conference on Information Assurance and Security - Volume 01
Setting up user action probabilities in user simulations for dialog system development
ACL '09 Proceedings of the Joint Conference of the 47th Annual Meeting of the ACL and the 4th International Joint Conference on Natural Language Processing of the AFNLP: Volume 2 - Volume 2
A social approach to image re-targeting based on an interactive game
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
PhotoCity: training experts at large-scale image acquisition through a competitive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video summarization via crowdsourcing
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Video summarization based on user interaction
Proceddings of the 9th international interactive conference on Interactive television
Video summarization with semantic concept preservation
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Annotation of endoscopic videos on mobile devices: a bottom-up approach
Proceedings of the 4th ACM Multimedia Systems Conference
Hi-index | 0.00 |
Video summarization is a classical problem in multimedia. How can we reduce the size of a video stream to a minium necessary to allow the user for deciding upon relevance of the video. In this paper we present an approach to video summarization that incorporates a social game, a so called game with a purpose. By playing a fun game users contribute to data used to decide which shots of a video are necessary to be included in a summary and which not. The usefulness and feasibility of our approach is shown in an evaluation.