A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Automatic browsing of large pictures on mobile devices
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Video retargeting: automating pan and scan
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Seam carving for content-aware image resizing
ACM SIGGRAPH 2007 papers
Proceedings of the 4th international conference on Knowledge capture
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
The video summary GWAP: summarization of videos based on a social game
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
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Resolution of digital images is on the rise, but screens of mobile devices are still small. Therefore, image adaptation and especially image re-targeting for browsing images is still a challenging research topic. In this short paper we report work in progress on a social interactive game that can be used to identify meaningful portions of images. Based on preliminary evaluation we propose that these areas, found by our game, should be retained in an image re-targeting process.