Sports video summarization using highlights and play-breaks
MIR '03 Proceedings of the 5th ACM SIGMM international workshop on Multimedia information retrieval
Highlight ranking for sports video browsing
Proceedings of the 13th annual ACM international conference on Multimedia
Video abstraction: A systematic review and classification
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Multimedia Tools and Applications
Proceedings of the seventh european conference on European interactive television conference
Newstream: a multi-device, cross-medium, and socially aware approach to news content
Proceedings of the 8th international interactive conference on Interactive TV&Video
Automatic video summarization of sports videos using metadata
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
Event based indexing of broadcasted sports video by intermodalcollaboration
IEEE Transactions on Multimedia
Personalized abstraction of broadcasted American football video by highlight selection
IEEE Transactions on Multimedia
#EpicPlay: crowd-sourcing sports video highlights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The video summary GWAP: summarization of videos based on a social game
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Understanding in-video dropouts and interaction peaks inonline lecture videos
Proceedings of the first ACM conference on Learning @ scale conference
Hi-index | 0.00 |
It is frequently the case that viewers want to watch sports in less time than a game takes to play. Computing a summarization of a game depends upon information about each play. In contrast with previous video summarization work this paper describes how the interactive behavior of prior viewers can be used to compute which plays are most interesting. This passive feedback is examined as a possible source for the degree of interest in a play. In addition, a mechanism is described for briefly showing the game action that was removed to create the summary. This helps to preserve the continuity of the game in the viewer's mind.