Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Cheap and fast---but is it good?: evaluating non-expert annotations for natural language tasks
EMNLP '08 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Quality through flow and immersion: gamifying crowdsourced relevance assessments
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
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In this paper, we introduce VisualizIR, a game where players identify relevant document terms that match predefined categories. VisualizIR evaluates players on accuracy, recall, and precision against an established gold standard, a pooled consensus of judgments made by other players, or a weighted combination of the two. The annotated document can then viewed by any XML-compatible browser, allowing for quick identification of terms in the document related to each category. Here we describe some of the playability design tradeoffs made during the game's development, as well as our findings from two experiments conducted using VisualizIR output.