Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Evaluating similarity measures for emergent semantics of social tagging
Proceedings of the 18th international conference on World wide web
“Socially induced semantic networks and applications” by Benjamin Markines
ACM SIGWEB Newsletter
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Researchers are exploring the use of folksonomies, such as in social bookmarking systems, to build implicit links between online resources. Users create and reinforce links between resources through applying a common tag to those resources. The effectiveness of using such community-driven annotation depends on user participation to provide the critical information. However, the participation of many users is motivated by selfish reasons. An effective way to encourage these users is to create useful or entertaining applications. We demo two such tools -- a browser extension for bookmark management and navigation and a game.