Designing games with a purpose
Communications of the ACM - Designing games with a purpose
“Socially induced semantic networks and applications” by Benjamin Markines
ACM SIGWEB Newsletter
GiveALink tagging game: an incentive for social annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
The chain model for social tagging game design
Proceedings of the 6th International Conference on Foundations of Digital Games
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The effectiveness of community-driven annotation, such as social bookmarking, depends on user participation. Since the participation of many users is motivated by selfish reasons, an effective way to encourage participation is to create useful or entertaining applications. We demo two such tools -- a browser extension and a game.