SPLASH: blending gaming and content sharing in a location-based mobile application

  • Authors:
  • Dion Hoe-Lian Goh;Chei Sian Lee;Alton Y. K. Chua;Khasfariyati Razikin;Keng-Tiong Tan

  • Affiliations:
  • Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore;Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore;Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore;Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore;Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore

  • Venue:
  • SocInfo'11 Proceedings of the Third international conference on Social informatics
  • Year:
  • 2011

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Abstract

In this demonstration, we introduce SPLASH (Seek, PLAy, SHare), a mobile application which blends gaming with content sharing and socializing activities. SPLASH is a human computation game that generates location-based content as a byproduct of gameplay. The entertainment derived from gameplay is harnessed to motivate users to contribute content. A detailed description of the features in SPLASH and its distinctive characteristics will also be presented.