Enhanced Illustration Using Magic Lens Filters
IEEE Computer Graphics and Applications
Computer
Games with a Purpose for the Semantic Web
IEEE Intelligent Systems
Programming collective intelligence
Programming collective intelligence
Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons
Proceedings of the 20th ACM international conference on Information and knowledge management
Bootstrapping a Game with a Purpose for Commonsense Collection
ACM Transactions on Intelligent Systems and Technology (TIST)
Crowdsourcing research opportunities: lessons from natural language processing
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
Climate quiz: a web application for eliciting and validating knowledge from social networks
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
Crowdsourced Knowledge Acquisition: Towards Hybrid-Genre Workflows
International Journal on Semantic Web & Information Systems
Gamification Framework for Personalized Surveys on Relationships in Online Social Networks
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking platforms have witnessed unprecedented growth rates and increasingly offer developer interfaces to leverage and extend their built-in core functionality. Benefiting from these trends, games with a purpose are a proven way of leveraging the wisdom of the crowds to address tasks that are trivial for humans but still not solvable by computer algorithms in a satisfying manner. This paper presents an application framework to develop interactive games with a purpose on top of social networking platforms, suitable for deployment in both mobile and Web-based environments. A set of analytic tools helps to evaluate the results and to pre-process the gathered data for use in external applications.