Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
WordNet: a lexical database for English
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Towards Learning Naive Physics by Visual Observation: Qualitative Spatial Representations
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Secure distributed human computation
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Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Human computation
Subspace: secure cross-domain communication for web mashups
Proceedings of the 16th international conference on World Wide Web
Protection and communication abstractions for web browsers in MashupOS
Proceedings of twenty-first ACM SIGOPS symposium on Operating systems principles
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Online multi-label active annotation: towards large-scale content-based video search
MM '08 Proceedings of the 16th ACM international conference on Multimedia
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
Online multi-label active annotation: towards large-scale content-based video search
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Image and video labeling is important for computers to understand images and videos and for image and video search. Manual labeling is tedious and costly. Automatically image and video labeling is yet a dream. In this paper, we adopt a Web 2.0 approach to labeling images and videos efficiently: Internet users around the world are mobilized to apply their "common sense" to solve problems that are hard for today's computers, such as labeling images and videos. We first propose a general human computation framework that binds problem providers, Web sites, and Internet users together to solve large-scale common sense problems efficiently and economically. The framework addresses the technical challenges such as preventing a malicious party from attacking others, removing answers from bots, and distilling human answers to produce high-quality solutions to the problems. The framework is then applied to labeling images. Three incremental refinement stages are applied. The first stage collects candidate labels of objects in an image. The second stage refines the candidate labels using multiple choices. Synonymic labels are also correlated in this stage. To prevent bots and lazy humans from selecting all the choices, trap labels are generated automatically and intermixed with the candidate labels. Semantic distance is used to ensure that the selected trap labels would be different enough from the candidate labels so that no human users would mistakenly select the trap labels. The last stage is to ask users to locate an object given a label from a segmented image. The experimental results are also reported in this paper. They indicate that our proposed schemes can successfully remove spurious answers from bots and distill human answers to produce high-quality image labels.