Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
The PhotoSlap game: play to annotate
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Capability-aligned matching: improving quality of games with a purpose
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Multiagent environment design in human computation
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Efficient crowdsourcing contests
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
An analytical model for generalized ESP games
Knowledge-Based Systems
Efficient evaluation of human-powered joins with crowdsourced join pre-filters
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication
Incentives, gamification, and game theory: an economic approach to badge design
Proceedings of the fourteenth ACM conference on Electronic commerce
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We present a simple game-theoretic model for the ESP game, an interactive game devised to label images on the web, and characterize the equilibrium behavior of the model. We show that a simple change in the incentive structure can lead to different equilibrium structure and suggest the possibility of formal incentive design in achieving desirable system-wide outcomes, complementing existing considerations of robustness against cheating and human factors.