Ontological Engineering
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Swoogle: a search and metadata engine for the semantic web
Proceedings of the thirteenth ACM international conference on Information and knowledge management
Collaborative Authoring on the Web: A Genre Analysis of Online Encyclopedias
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 4 - Volume 04
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OntoWiki: community-driven ontology engineering and ontology usage based on Wikis
Proceedings of the 2006 international symposium on Wikis
Computer
Motivations of contributors to Wikipedia
ACM SIGCAS Computers and Society
Harvesting Wiki Consensus: Using Wikipedia Entries as Vocabulary for Knowledge Management
IEEE Internet Computing
OntoGame: weaving the semantic web by online games
ESWC'08 Proceedings of the 5th European semantic web conference on The semantic web: research and applications
High-throughput crowdsourcing mechanisms for complex tasks
SocInfo'11 Proceedings of the Third international conference on Social informatics
Betterrelations: using a game to rate linked data triples
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Computational and crowdsourcing methods for extracting ontological structure from folksonomy
ESWC'10 Proceedings of the 7th international conference on The Semantic Web: research and Applications - Volume Part II
Towards the semantic web --- incentivizing semantic annotation creation process
EKAW'12 Proceedings of the 18th international conference on Knowledge Engineering and Knowledge Management
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Despite significant advancement in ontology learning, building ontologies remains a task that highly depends on human intelligence, both as a source of domain expertise and for producing a consensual conceptualization. This means that individuals need to contribute time, and sometimes other resources, to an ontology project. Now, we can observe a sharp contrast in user interest in two branches of Web activity: While the "Web 2.0" movement lives from an unprecedented amount of contributions from Web users, we witness a substantial lack of user involvement in ontology projects for the Semantic Web. We assume that one cause of the latter is a lack of proper incentive structures of ontology projects, i.e., settings in which the perceived benefits outweigh the efforts for people to contribute. As a novel solution, we (1) propose to masquerade collaborative ontology engineering behind on-line, multi-player game scenarios, in order to create proper incentives for humans to help building ontologies for the Semantic Web. Doing so, we adopt the findings from the already famous "games with a purpose" by von Ahn, who has shown that pres-enting a useful task, which requires human intelligence, in the form of an on-line game can motivate a large amount of people to work heavily on this task, and this for free. Then, we (2) describe our OntoGame prototype, and (3) prov-ide preliminary evidence that users are willing to invest a lot of time into those games, and, by doing so, unknowingly weave ontologies for the Semantic Web.