Building Large Knowledge-Based Systems; Representation and Inference in the Cyc Project
Building Large Knowledge-Based Systems; Representation and Inference in the Cyc Project
Call for Participants: The E-Commerce Product Classification Challenge
IEEE Intelligent Systems
Sesame: A Generic Architecture for Storing and Querying RDF and RDF Schema
ISWC '02 Proceedings of the First International Semantic Web Conference on The Semantic Web
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Ontology Matching
Possible Ontologies: How Reality Constrains the Development of Relevant Ontologies
IEEE Internet Computing
Harvesting Wiki Consensus: Using Wikipedia Entries as Vocabulary for Knowledge Management
IEEE Internet Computing
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
OntoGame: towards overcoming the incentive bottleneck in ontology building
OTM'07 Proceedings of the 2007 OTM Confederated international conference on On the move to meaningful internet systems - Volume Part II
Ontologies are us: a unified model of social networks and semantics
ISWC'05 Proceedings of the 4th international conference on The Semantic Web
Breaking the Knowledge Acquisition Bottleneck Through Conversational Knowledge Management
Information Resources Management Journal
Semantic need: guiding metadata annotations by questions people #ask
ISWC'10 Proceedings of the 9th international semantic web conference on The semantic web - Volume Part I
SpotTheLink: playful alignment of ontologies
Proceedings of the 2011 ACM Symposium on Applied Computing
Semdrops: A Social Semantic Tagging Approach for Emerging Semantic Data
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 01
RISQ! Renowned Individuals Semantic Quiz: a Jeopardy like quiz game for ranking facts
Proceedings of the 7th International Conference on Semantic Systems
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
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Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and human language technology, the tasks of ontology construction, semantic annotation, and establishing alignments between multiple ontologies remain highly dependent on human intelligence. This means that individuals need to contribute time and sometimes other resources. Unfortunately, we observe a serious lack of user involvement in the aforementioned tasks, which may be due to the absence of motivations for people who contribute. As a novel solution, we (1) propose to masquerade the core tasks of weaving the Semantic Web behind online, multi-player game scenarios, in order to create proper incentives for human users to get involved. Doing so, we adopt the findings from the already famous "games with a purpose" by von Ahn, who has shown that presenting a useful task, which requires human intelligence, in the form of an online game can motivate a large amount of people to work heavily on this task, and this for free. Then, we (2) describe our generic OntoGame platform, and (3) several gaming scenarios for various tasks plus our respective prototypes. Based on the analysis of user data and interviews with players, we provide preliminary evidence that users (4) enjoy the games and are willing to dedicate their time to those games, (5) are able to produce high-quality conceptual choices. Eventually we show how users entertaining themselves by online games can unknowingly help weave and maintain the Semantic Web.