A term equality problem equivalent to graph isomorphism
Information Processing Letters
Face Detection From Color Images Using a Fuzzy Pattern Matching Method
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
A survey of approaches to automatic schema matching
The VLDB Journal — The International Journal on Very Large Data Bases
Optimal aggregation algorithms for middleware
Journal of Computer and System Sciences - Special issu on PODS 2001
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICDE '05 Proceedings of the 21st International Conference on Data Engineering
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OpenID 2.0: a platform for user-centric identity management
Proceedings of the second ACM workshop on Digital identity management
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Inexact graph matching using a genetic algorithm for image recognition
Pattern Recognition Letters
Similarity search for web services
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
PhotoSlap: a multi-player online game for semantic annotation
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Web Data Mining: Exploring Hyperlinks, Contents, and Usage Data
Web Data Mining: Exploring Hyperlinks, Contents, and Usage Data
Social-Networks Connect Services
Computer
Automatically detecting criminal identity deception: an adaptive detection algorithm
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
@i seek 'fb.me': identifying users across multiple online social networks
Proceedings of the 22nd international conference on World Wide Web companion
Hi-index | 0.00 |
Mapping user profiles across social network sites enables sharing and interactions between social networks, which enriches the social networking experience. Manual mapping for user profiles is a time consuming and tedious task. In addition profile mapping algorithms are inaccurate and are usually based on simple name or email string matching. In this paper, we propose a Game With A Purpose (GWAP) approach to solve the profile mapping problem. The proposed approach leverages the game appeal and social community to generate the profile mappings. We designed and implemented an online social networking game (GameMapping), the game is fun and is based on human verification. The game presents the players with some profiles information, and uses human computation and knowledge about the information being presented to map similar user profiles. The game was modeled using incomplete information game theory, and a proof of sequential equilibrium was provided. To test the effectiveness of the mapping technique and detection strategies, the game was implemented and deployed on Facebook, MySpace and Twitter and the experiments were performed on the real data collected from users playing the game.