Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Automatic organization for digital photographs with geographic coordinates
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Lost in memories: interacting with photo collections on PDAs
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Histograms of Oriented Gradients for Human Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
A Bayesian Hierarchical Model for Learning Natural Scene Categories
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Computer Vision
Why we tag: motivations for annotation in mobile and online media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using Genetic Algorithms for Album Page Layouts
IEEE MultiMedia
80 Million Tiny Images: A Large Data Set for Nonparametric Object and Scene Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Epitome: a social game for photo album summarization
Proceedings of the 1st ACM international workshop on Connected multimedia
SURF: speeded up robust features
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Social game epitome versus automatic visual analysis
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
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With the rapid growth of digital photography, sharing of photos with friends and family has become very popular. When people share their photos, they usually organize them into albums according to events or places. To tell the story of some important events in one's life, it is desirable to have an efficient summarization tool which can help people to receive a quick overview of an album containing large number of photos. In this paper, we present and analyze an approach for photo album summarization through a novel social game "Epitome" as a Facebook application. This social game can collect research data, and, at the same time, it provides a collage or a cover photo of the user's photo album, while the user enjoys playing the game. The proof of concept of the proposed method is demonstrated through a set of experiments on several photo albums. As a benchmark comparison to this game, we perform automatic visual analysis considering several state-of-the-art features. We also evaluate the usability of the game by making use of a questionnaire on several subjects who played the "Epitome" game. Furthermore, we address privacy issues concerning shared photos in Facebook applications.