A comparative study of several smoothing methods in density estimation
Computational Statistics & Data Analysis
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk to me: foundations for successful individual-group interactions in online communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A familiar face(book): profile elements as signals in an online social network
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ManyEyes: a Site for Visualization at Internet Scale
IEEE Transactions on Visualization and Computer Graphics
Predictors of answer quality in online Q&A sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social networks, gender, and friending: An analysis of MySpace member profiles
Journal of the American Society for Information Science and Technology
Mind your Ps and Qs: the impact of politeness and rudeness in online communities
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The Word Tree, an Interactive Visual Concordance
IEEE Transactions on Visualization and Computer Graphics
Make new friends, but keep the old: recommending people on social networking sites
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting tie strength with social media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is it really about me?: message content in social awareness streams
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Tweet, Tweet, Retweet: Conversational Aspects of Retweeting on Twitter
HICSS '10 Proceedings of the 2010 43rd Hawaii International Conference on System Sciences
Short and tweet: experiments on recommending content from information streams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social network activity and social well-being
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Want to be Retweeted? Large Scale Analytics on Factors Impacting Retweet in Twitter Network
SOCIALCOM '10 Proceedings of the 2010 IEEE Second International Conference on Social Computing
Peaks and persistence: modeling the shape of microblog conversations
Proceedings of the ACM 2011 conference on Computer supported cooperative work
WP:clubhouse?: an exploration of Wikipedia's gender imbalance
Proceedings of the 7th International Symposium on Wikis and Open Collaboration
A gender based study of tagging behavior in twitter
Proceedings of the 23rd ACM conference on Hypertext and social media
Specialization, homophily, and gender in a social curation site: findings from pinterest
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Over the past decade, social network sites have become ubiquitous places for people to maintain relationships, as well as loci of intense research interest. Recently, a new site has exploded into prominence: Pinterest became the fastest social network to reach 10M users, growing 4000% in 2011 alone. While many Pinterest articles have appeared in the popular press, there has been little scholarly work so far. In this paper, we use a quantitative approach to study three research questions about the site. What drives activity on Pinterest? What role does gender play in the site's social connections? And finally, what distinguishes Pinterest from existing networks, in particular Twitter? In short, we find that being female means more repins, but fewer followers, and that four verbs set Pinterest apart from Twitter: use, look, want and need. This work serves as an early snapshot of Pinterest that later work can leverage.