ALIFE Proceedings of the sixth international conference on Artificial life
The Wisdom of Crowds
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Speech and Language Processing (2nd Edition)
Speech and Language Processing (2nd Edition)
Web Semantics: Science, Services and Agents on the World Wide Web
Learning consensus opinion: mining data from a labeling game
Proceedings of the 18th international conference on World wide web
Playful tagging: folksonomy generation using online games
Proceedings of the 18th international conference on World wide web
Discourse annotation and semantic annotation in the GNOME corpus
DiscAnnotation '04 Proceedings of the 2004 ACL Workshop on Discourse Annotation
NAACL-Short '06 Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Short Papers
Web-based annotation of anaphoric relations and lexical chains
LAW '07 Proceedings of the Linguistic Annotation Workshop
PackPlay: mining semantic data in collaborative games
LAW IV '10 Proceedings of the Fourth Linguistic Annotation Workshop
Italian anaphoric annotation with the phrase detectives game-with-a-purpose
AI*IA'11 Proceedings of the 12th international conference on Artificial intelligence around man and beyond
Language Resources and Evaluation
Supervised collaboration for syntactic annotation of Quranic Arabic
Language Resources and Evaluation
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
Phrase detectives: Utilizing collective intelligence for internet-scale language resource creation
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
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This paper reports on the ongoing work of Phrase Detectives, an attempt to create a very large anaphorically annotated text corpus. Annotated corpora of the size needed for modern computational linguistics research cannot be created by small groups of hand-annotators however the ESP game and similar games with a purpose have demonstrated how it might be possible to do this through Web collaboration. We show that this approach could be used to create large, high-quality natural language resources.