A deeper look at the use of telemetry for analysis of player behavior in RTS games

  • Authors:
  • André R. Gagné;Magy Seif El-Nasr;Chris D. Shaw

  • Affiliations:
  • School of Interactive Arts and Technology, Simon Fraser University, Canada;School of Interactive Arts and Technology, Simon Fraser University, Canada;School of Interactive Arts and Technology, Simon Fraser University, Canada

  • Venue:
  • ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes the analysis of a simple, free-to-play Real Time Strategy game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze telemetry data. Due to the specifics of the designers' inquiries, we developed a visualization system that enables us to answer specific micro-level questions in a way that is easy for the designer to understand how players learned and played the game. Our contribution constitutes the system we built and the analysis we developed to answer the questions imposed by the designer.