User models in dialog systems
Speech Communication - Special issue on interactive voice technology for telecommunication applications (IVITA '96)
The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Adaptive hypermedia: from systems to framework
ACM Computing Surveys (CSUR)
Understanding and Using Context
Personal and Ubiquitous Computing
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
Machine Learning for User Modeling
User Modeling and User-Adapted Interaction
Natural Language Processing and User Modeling: Synergies and Limitations
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
Adaptive Dialog Based upon Multimodal Language Acquisition
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Communications of the ACM - Multimodal interfaces that flex, adapt, and persist
COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 1
MATCH: an architecture for multimodal dialogue systems
ACL '02 Proceedings of the 40th Annual Meeting on Association for Computational Linguistics
Spoken language communication with machines: the long and winding road from research to business
IEA/AIE'2005 Proceedings of the 18th international conference on Innovations in Applied Artificial Intelligence
Context-aware design of adaptable multimodal documents
Multimedia Tools and Applications
Using redundant speech and handwriting for learning new vocabulary and understanding abbreviations
Proceedings of the 8th international conference on Multimodal interfaces
A computational model for spatial expression resolution
Proceedings of the 9th international conference on Multimodal interfaces
A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game
PIT '08 Proceedings of the 4th IEEE tutorial and research workshop on Perception and Interactive Technologies for Speech-Based Systems: Perception in Multimodal Dialogue Systems
FreeTTS: a performance case study
FreeTTS: a performance case study
Sphinx-4: a flexible open source framework for speech recognition
Sphinx-4: a flexible open source framework for speech recognition
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
Effects of gender differences and spatial abilities within a digital pentominoes game
Computers & Education
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In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual characteristics of each user. In this work, we describe a flexible and adaptive user interface that is capable of interpreting spatial linguistic expressions according to the peculiar preferences and use of language of the user. As a proof of concept, we have implemented a graphics board game in which players can move, remove and spatially manipulate in 2D various game pieces on the computer screen by issuing speech commands during a dialogue session with the application. After an initial guided interaction, the system analyzes on the fly subjective interpretations of several linguistic relationships that form the basis for spatial expressions to tune a set of system's parameters. We tested the system with different human subjects. Automatic judgment of spatial expressions based on each user's interaction behavior over-performed sentence interpretation of a model that we previously created to tailor the characteristics of some abstract typical player. Post interaction informal talks also indicated a higher level of user satisfaction in subjects playing with the customized application rather than the more general one.