A Generic Spoken Dialogue Manager Applied to an Interactive 2D Game

  • Authors:
  • Andrea Corradini;Christer Samuelsson

  • Affiliations:
  • Institute of Business Communication and Information Science, University of Southern Denmark, Kolding, Denmark 6000;Umbria, Inc., Boulder, USA CO 80302

  • Venue:
  • PIT '08 Proceedings of the 4th IEEE tutorial and research workshop on Perception and Interactive Technologies for Speech-Based Systems: Perception in Multimodal Dialogue Systems
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

A generic dialogue manager, previously used in real-world spoken language applications for databases and call-routing, was redeployed in an existing spoken language interface to a 2D game system, which required spatial reasoning, absent in previous applications. This was accomplished by separating general, domain, and application specific knowledge from the machinery, reusing the machinery and the general knowledge, and exploiting ergonomic specification languages for the remaining knowledge. The clear-cut agent-based architecture also contributed strongly to the success of the undertaking.