Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The social processes of learning to use computers
Social Science Computer Review - Deviance and the internet: New challenges for social science
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Fostering an informal learning community of computer technologies at school
Behaviour & Information Technology - Computer Support for Learning Communities
e-Learning 2.0: Proven Practices and Emerging Technologies to Achieve Real Results
e-Learning 2.0: Proven Practices and Emerging Technologies to Achieve Real Results
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Background: Emergence of new capacities on information and communication technology have influenced educational activities of learners, in particular University students toward non-formal learning practices by using a various type of tools. A grounded theory approach was undertaken for this research. Purposive sampling and semi structured interviews were carried out with sample of 48 students in various majors in Faculty of Economy and Communication at Karlstad University in Sweden during the period January-June, 2010. Fifty six sessions of interviews were carried out. The data were analyzed using constant comparative analysis. Six main themes emerging from this study included "Individual interests", "Social motivations"," Professional views", "General tools", "Virtual communities" and "Professional digital tools". A theoretical model was designed to represent the interrelationships between these six categories. The result of data analysis reveals that the students enable to address their learning needs via digital media in order to gain a large extent of information easily; they turn to more interactive educational activities based on digital means, such as using virtual and blogging communities, wikis and searching multimedia data on the internet. Limitations and implications for future research are discussed.