Computerization and controversy (2nd ed.)
Intertwining perspectives and negotiation
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
The development of cooperation: five years of participatory design in the virtual school
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
When Survival is an Issue: PD in Support of Landscape Architecture
Computer Supported Cooperative Work
CAVEAT Exemplar: Participatory Design in aNon-Profit Volunteer Organisation
Computer Supported Cooperative Work
Supporting Flexible Collaborative Distance Learning in the CURE Platform
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 1 - Volume 1
Learning and collaboration across generations in a community
Communities and technologies
Participatory design in community computing contexts: tales from the field
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Students as Teachers and Teachers as Facilitators
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05) - Track 1 - Volume 01
Computing students learning computing informally
Proceedings of the 10th Koli Calling International Conference on Computing Education Research
WSEAS Transactions on Information Science and Applications
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Computer technologies develop at a challenging fast pace. Formal education should not only teach students basic computer skills to meet current computer needs, but also foster student development of informal learning ability for a lifelong learning process. On the other hand, students growing up in the digital world are often more skilled with computer technologies than their teachers. We describe an online course design project in which a group of students designed an online health course for their middle school, and teachers played the roles of facilitators and learners. We suggest fostering an informal learning community of computer technologies at school as a supplemental method of formal computer education to address the shift in educational context and as a place offering opportunities for students to work on real-life projects and solve real-life problems.