Resolving the unencoded character problem for chinese digital libraries
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
Journal of Cognitive Neuroscience
Digital Game-Based Learning
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Capturing errors in written Chinese words
ACLShort '09 Proceedings of the ACL-IJCNLP 2009 Conference Short Papers
Phonological and logographic influences on errors in written Chinese words
ALR7 Proceedings of the 7th Workshop on Asian Language Resources
Language-universal sensory deficits in developmental dyslexia: English, spanish, and chinese
Journal of Cognitive Neuroscience
Visually and phonologically similar characters in incorrect simplified Chinese words
COLING '10 Proceedings of the 23rd International Conference on Computational Linguistics: Posters
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
ACM Transactions on Asian Language Information Processing (TALIP)
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Evidence observed in classrooms and findings reported in neurolinguistic research have suggested that awareness of the correspondence between graphemes and phonemes in Chinese is instrumental for effective learning of Chinese characters. We collected and analyzed errors in written Chinese characters, and found that phonologically related factors also participated in a large proportion of the reported errors. To verify and evaluate the influence of the phonetic awareness on learning Chinese, we built interactive games for computer assisted learning of Chinese characters. A software tool was implemented to recommend Chinese characters that are phonetically or visually similar, and we applied this tool to assist the task of selecting useful characters in designing the games. We discuss the related findings of ours and the designs of the games, but results of the final evaluation will be available only in the oral presentation.