Property Exchange Method for Automatic Generation of Computer-Based Learning Games

  • Authors:
  • Takanobu Umetsu;Tsukasa Hirashima;Akira Takeuchi

  • Affiliations:
  • Computer Sicence and Systems Engineering, Kyushu Institute of Technology, Japan and Graduate School of Engineering, Hiroshima University, Japan, umetsu@ai.kyutech.ac.jp;Graduate School of Engineering, Hiroshima University, Japan, umetsu@ai.kyutech.ac.jp;Computer Sicence and Systems Engineering, Kyushu Institute of Technology, Japan

  • Venue:
  • Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
  • Year:
  • 2006

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Abstract

Learning games are very useful to realize highly motivated learning. Developing effective and high-motivating learning games, embedding learning materials into a game is a promising approach. As a concrete method to embed learning materials into a game, we propose Property Exchange Method in this paper. The method can deal with card games where players manipulate cards following their rules. The rules usually only deal with limited attributes of the cards. Therefore, if the learning materials possess the same attributes, players can manipulate the materials in the same way following the same rules. Since players can play the game with the same rule dealing with the same attributes, it is expected that the game keep the characteristics of the original game. In this paper, we also introduce a system that automatically generates computer-based learning games based on the method. An experiment use of the generator is also reported.