Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties

  • Authors:
  • Anthony Savidis;Constantine Stephanidis

  • Affiliations:
  • Human Computer Interaction Laboratory, Heraklion, Crete, Greece;Human Computer Interaction Laboratory, Heraklion, Crete, Greece

  • Venue:
  • ACM SIGACCESS Accessibility and Computing
  • Year:
  • 2005

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Abstract

The requirement for e-inclusion of software applications and services relates to the employment of appropriate development strategies so as to accomplish accessibility and increased interaction quality at deployment time. Effectively, inclusive e-learning is the outcome from the application of e-inclusion design and implementation methods in the context of e-learning systems.