Embedding Scanning Techniques Accessible to Motor-Impaired Users in the WINDOWS Object Library
HCI International '97 Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 - Volume I
Child's play: computer games, theories of play and children's development
CRPIT '03 Proceedings of the international federation for information processing working group 3.5 open conference on Young children and learning technologies - Volume 34
Digital Game-Based Learning
Profiling learners with special needs for custom e-learning experiences, a closed case?
W4A '07 Proceedings of the 2007 international cross-disciplinary conference on Web accessibility (W4A)
At the crossroads of web and interactive multimedia: an approach to merge the two realms
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
Universal Design: Implications for Computing Education
ACM Transactions on Computing Education (TOCE)
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The requirement for e-inclusion of software applications and services relates to the employment of appropriate development strategies so as to accomplish accessibility and increased interaction quality at deployment time. Effectively, inclusive e-learning is the outcome from the application of e-inclusion design and implementation methods in the context of e-learning systems.