Immersive chemistry video game

  • Authors:
  • Carlos Morales;Kermin Martínez-Hernández;Gabriela Weaver;Ryan Pedela;Kellen Maicher;Eugene Elkin;Doug Danforth;Naveen Nattam

  • Affiliations:
  • Purdue University;Purdue University;Purdue University;Purdue University;Purdue University;Purdue University;Purdue University;Purdue University

  • Venue:
  • ACM SIGGRAPH 2006 Educators program
  • Year:
  • 2006

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Abstract

A team at Purdue University has been working on a NSF sponsored project to create a set of research-validated recommendations for the development of science video games. As a way to accomplish this task, the team created a three-dimensional first-person shooter video game that requires players to utilize chemistry knowledge to advance in the game-world. A team of chemistry, computer graphics technology, computer science, and instructional designers collaborated in the development of the game and in conducting the research. This paper details the process used by the team. Results from human subject testing will be presented at the conference.