The Nurnberg funnel: designing minimalist instruction for practical computer skill
The Nurnberg funnel: designing minimalist instruction for practical computer skill
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Children's enjoyment and perception of computer use in the home and the school
Computers & Education
Bringing Mathematical Research to Life in the Schools
Bringing Mathematical Research to Life in the Schools
Digital Game-Based Learning
Proposal for a new strategy to practice programming
Proceedings of the 15th Western Canadian Conference on Computing Education
Go with the flow: engagement factors for learning in Second Life
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
International Journal of Computer Games Technology
A teachable-agent arithmetic game's effects on mathematics understanding, attitude and self-efficacy
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
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Many children are not motivated to learn mathematics. Flow, a type of intrinsic motivation, has been described as an optimal experience in which a learner can derive great joy from a learning activity. This paper examines the importance and application of flow while learning mathematics. An operational model of flow for designing children's mathematics learnware is proposed. This model is intended to operationalize the characteristics of flow in mathematics learnware in an integrated manner, facilitating the flow experience for children. The suitability of the model is demonstrated through an instantiated operational learnware called Super Tangrams. Super Tangrams aims to facilitate children's understanding of transformation geometry while making the learning activity enjoyable and a flow experience. A study is reported that evaluates if the operational instance of the model promotes the flow experience while learning mathematics. The results suggest that the model is highly effective.