Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment

  • Authors:
  • Ada Angeli Cariaga;Jay Andrae Salvador;Ma. Rowena Solamo;Rommel Feria

  • Affiliations:
  • Department of Computer Science, University of the Philippines, Diliman, Quezon City, Philippines 1101;Department of Computer Science, University of the Philippines, Diliman, Quezon City, Philippines 1101;Department of Computer Science, University of the Philippines, Diliman, Quezon City, Philippines 1101;Department of Computer Science, University of the Philippines, Diliman, Quezon City, Philippines 1101

  • Venue:
  • ICWL '009 Proceedings of the 8th International Conference on Advances in Web Based Learning
  • Year:
  • 2009

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Abstract

Various approaches in learning are commonly classified into visual, auditory and kinesthetic (VAK) learning styles. One way of addressing the VAK learning styles is through game-based learning which motivates learners pursue knowledge holistically. The paper presents Kinespell, an unconventional method of learning through digital game-based learning. Kinespell is geared towards enhancing not only the learner's spelling abilities but also the motor skills through utilizing wireless controllers. It monitors player's performance through integrated assessment scheme. Results show that Kinespell may accommodate the VAK learning styles and is a promising alternative to established methods in learning and assessing students' performance in Spelling.