Study on influence of adventure game on English reading confidence, motive and self-efficacy

  • Authors:
  • Hsiu-Min Lu;Shi-Jer Lou;Charles Papa;Chih-Chao Chung

  • Affiliations:
  • National Kaohsiung Normal University, Kaohsiung, Taiwan;National Pingtung University of Science and Technology, Pingtung, Taiwan;National Pingtung University of Science and Technology, Pingtung, Taiwan;National Kaohsiung First University of Science and Technology, Taiwan

  • Venue:
  • Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
  • Year:
  • 2011

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Abstract

The purpose of this study was to explore the relationship of adventure game playing and English learners' reading confidence, motivation, and self efficiency. Forty-five non-English major students in a technology university were surveyed. Comparisons of reading confidence, motivation, and self efficiency between high and low achievement learners were made. The use of adventure games can improve the capability of reading teaching. The results shows that: (1) adventure games can improve the students' learning motivation of reading; (2) adventure games can improve readers' English reading confidence, especially for male students; (3) adventure games can improve students' English reading self efficacy.