Personal and Ubiquitous Computing
Musex: A system for supporting children's collaborative learning in a museum with PDAs
Systems and Computers in Japan
Navigating and interacting indoors with a mobile learning game
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Motivation-driven educational game design: applying best practices to music education
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Real World Interaction Oriented Edutainment using Ubiquitous Devices
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
Digital Game-Based Learning
Designing educational experiences using ubiquitous technology
Computers in Human Behavior
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Edutainment is a promising approach to motivating students to learn, that is, making learning fun. This paper describes a real world edutainment system that makes learning fun using ubiquitous computing technology. We focus on human-human interaction in the real world as a new approach to edutainment in the next generation. Human actors can teach interactively and flexibly in various ways, by considering players' (students') characteristics and the environmental conditions. Involvement of human actors as active characters of a game story in edutainment is an advantage that conventional edutainment does not currently have.