Real world edutainment focusing on human-human interaction

  • Authors:
  • Hiroyuki Mitsuhara;Yasumoto Hirakawa;Kazuhide Kanenishi;Yoneo Yano

  • Affiliations:
  • Institute of Technology and Science, The University of Tokushima, Tokushima, Japan;Graduate School of Advanced Technology and Science, The University of Tokushima, Tokushima, Japan;Center for Advanced Information Technology, The University of Tokushima, Tokushima, Japan;Institute of Technology and Science, The University of Tokushima, Tokushima, Japan

  • Venue:
  • Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
  • Year:
  • 2007

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Abstract

Edutainment is a promising approach to motivating students to learn, that is, making learning fun. This paper describes a real world edutainment system that makes learning fun using ubiquitous computing technology. We focus on human-human interaction in the real world as a new approach to edutainment in the next generation. Human actors can teach interactively and flexibly in various ways, by considering players' (students') characteristics and the environmental conditions. Involvement of human actors as active characters of a game story in edutainment is an advantage that conventional edutainment does not currently have.