Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Digital Game-Based Learning
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Computers in Human Behavior
EGameFlow: A scale to measure learners' enjoyment of e-learning games
Computers & Education
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The synergistic Web environment provide for collaborative and active learning by its students. To understand the internal beliefs and motivations within a Web-based educational environment, an integrated Web-based learning model was proposed. The model contains the following external variables: courseware, pedagogic design and specification, and the internal beliefs that motivate learning activities. A laboratory experiment was conducted to investigate the influence of coopetitive pedagogic design on learning performance within the integrated Web-based learning model. The valid sample consisted of 138 participants. The results indicate that coopetitive pedagogic design did have an impact on the virtual classroom's atmosphere (i.e. social presence, perceived competition and cooperation), motivations for learning (i.e. enjoyment and challenge), and learning performance (i.e. flow and performance). The integrated model of Web-based learning is thus an effective model for predicting learning performance.