Digital Game-Based Learning
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
The Same, But Different: The Educational Affordances of Different Gaming Genres
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
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Digital educational games (DEGs) are increasingly recognized as a promising tool for learning. To deepen the understanding of how two key components - content and player - of DEG contribute to learning effects, we developed a model on game elements. It informed the creation of a mini-game on programming, which was evaluated with 50 computer science undergraduates as a pilot study. Data were collected with questionnaires on background, domain-specific knowledge as well as user perception and with a screen cast recorder. Results show that most of the design requirements derived from the model were met. Pre-knowledge was found to be a significant factor influencing user perception. Implications to future work on implementing design elements such as feedback are drawn.