Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Cultural effects in usability assessment
CHI 98 Cconference Summary on Human Factors in Computing Systems
The impact of culture and gender on web sites: an empirical study
ACM SIGMIS Database
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
The consideration of cultural differences in the design of information systems
Information and Management
International Journal of Human-Computer Studies
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Digital Game-Based Learning
Cultural difference and its effects on user research methodologies
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Cultural usability tests - how usability tests are not the same all over the world
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Tracing cognitive processes for usability evaluation: a cross cultural mind tape study
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Star economy in the user generated content: a new perspective for digital ecosystems
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
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Massively multiplayer online games (MMOGs) are persisted virtual worlds capable of supporting hundreds or thousands of gamers simultaneously. Although every MMOG environment has its own “culture,” gamers originate from different countries, speak different languages, and have different national cultural backgrounds. It is assumed that gamers' cultural diversity affects their online gaming experience and their perceptions of a game's usability; nevertheless knowledge is limited and relevant research is rare. This study aims for an empirical investigation between gamers' cultural dimensions and their perceptions of usability. A subjective measurement of usability is given in this study; usability is viewed in more holistic terms, beyond its functional dimensions, so as to capture social and affective dimensions as well, which are very important within the MMOG context. The findings of this exploratory study indicate that there are quantitative relationships between culture and the perception of usability of MMOGs. Such results have practical implications for the designers of MMOGs. A relevant discussion is also presented, along with future research dimensions.