Authoring Educational Games with Greenmind
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
A Reconfigurable Architecture for Building Intelligent Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
An overview of CSCL methodologies
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect
International Journal of Artificial Intelligence in Education
Open social student modeling: visualizing student models with parallel introspectiveviews
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
QuizMap: open social student modeling and adaptive navigation support with TreeMaps
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
Motivational social visualizations for personalized e-learning
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
A surrogate competition approach to enhancing game-based learning
ACM Transactions on Computer-Human Interaction (TOCHI)
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This pilot study reports how to portray open learner models as animal companions in order to motivate children to learn in the digital classroom environment. To meet two challenges of motivation and interactivity for open learner models, the concept of open learner models as animal companions is proposed based on the emotional attachment of humans towards pets. Animal companions adopt three strategies and play various educational roles to help children's learning in motivation, reflection and member interactions. A class of students is divided into several teams. A student keeps her own individual animal companion, called My-Pet, which holds the open learner model of the student, and each team has a team animal companion, called Our-Pet, which owns their open group learner model. A preliminary experiment is conducted in a fifth-grade class with 31 eleven year old students in an elementary school to collect initial feedback in cognitive and affective aspects.