What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Simple mobile phone-based games to adjust the player's behaviour and social norms
International Journal of Mobile Learning and Organisation
Proceedings of the 2009 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2009
Proceedings of the 2009 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2009
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Considerable parallels exist between what is commonly considered to constitute a good gaming or a good learning experience [8], which suggests the use of computer games in the education sector. We investigate the design of a resource management computer game (RMG) [5] to raise awareness for environmental issues. We argue that focusing on peoples attitude when investigating their behaviour is an established approach in psychology [1] and that the use of computer games in education is quickly becoming a common practice [3,2]. We present a prototype running on a mobile phone constructed to meet the identified requirements.