Using resource management games for mobile phones to teach social behaviour

  • Authors:
  • Tilmann Bitterberg;Hanno Hildmann;Cherif Branki

  • Affiliations:
  • School of ComputingUniversity of the West of Scotland {bitt-ic0 | hild-ci0 | bran-ci0}@uws.ac.uk;School of ComputingUniversity of the West of Scotland {bitt-ic0 | hild-ci0 | bran-ci0}@uws.ac.uk;School of ComputingUniversity of the West of Scotland {bitt-ic0 | hild-ci0 | bran-ci0}@uws.ac.uk

  • Venue:
  • Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
  • Year:
  • 2008

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Abstract

Considerable parallels exist between what is commonly considered to constitute a good gaming or a good learning experience [8], which suggests the use of computer games in the education sector. We investigate the design of a resource management computer game (RMG) [5] to raise awareness for environmental issues. We argue that focusing on peoples attitude when investigating their behaviour is an established approach in psychology [1] and that the use of computer games in education is quickly becoming a common practice [3,2]. We present a prototype running on a mobile phone constructed to meet the identified requirements.