Simple mobile phone-based games to adjust the player's behaviour and social norms

  • Authors:
  • Hanno Hildmann;Anika Uhlemann;Daniel Livingstone

  • Affiliations:
  • School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK.;School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK.;School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK

  • Venue:
  • International Journal of Mobile Learning and Organisation
  • Year:
  • 2009

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Abstract

This paper gives an overview of games-based learning and theories from the field of psychology. Two types of games are suggested as the basis for serious games to teach positive behaviour and social norms: a resource management game and a virtual pet. The games are outlined and evaluated by comparison with the key aspects of games-based learning in the literature. To asses the feasibility of the suggested games, their respective prototype implementations are benchmarked and tested and the results are reported.