Mobile device based support to enrich initiative games and to facilitate in-game evaluation in experiential education

  • Authors:
  • Hanno Hildmann

  • Affiliations:
  • School of Computing, University of the West of Scotland, Paisley, Scotland, hanno@cypherpunx.org

  • Venue:
  • Proceedings of the 2009 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2009
  • Year:
  • 2009

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Abstract

Initiative games are widely used e.g. in kindergartens, assessment centers and professional manager training courses. These games traditionally involve a fictional setting and challenge; they rely heavily on the physical aspects of being set in the real world, often even in nature. Their goals and observable aspects are identified and an argument is made for the suitability of mobile device-based applications to enrich such games as well as to facilitate (in-game) evaluation. Recent and ongoing research in related fields is considered to strengthen the argument for the use of mobile devices in the field of experiential education.