A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Simple mobile phone-based games to adjust the player's behaviour and social norms
International Journal of Mobile Learning and Organisation
Using resource management games for mobile phones to teach social behaviour
Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
Proceedings of the 2009 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2009
A mobile device based, and multi-agent driven structural design solution
Multiagent and Grid Systems
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Initiative games are widely used e.g. in kindergartens, assessment centers and professional manager training courses. These games traditionally involve a fictional setting and challenge; they rely heavily on the physical aspects of being set in the real world, often even in nature. Their goals and observable aspects are identified and an argument is made for the suitability of mobile device-based applications to enrich such games as well as to facilitate (in-game) evaluation. Recent and ongoing research in related fields is considered to strengthen the argument for the use of mobile devices in the field of experiential education.